12 hours
Render Brief
Define the shader playground, interaction boundaries, and visual lanes before committing to the WebGL build.
WebGL / Interactive / 2026
A real-time WebGL experience built to demonstrate front-end capability at the edge.

Vector Bloom is an interactive canvas where users orbit a parametric scene, tune layered visual effects, and swap visual lanes in real time. It serves as a front-end capability showcase and creative sandbox.
Design process
12 hours
Define the shader playground, interaction boundaries, and visual lanes before committing to the WebGL build.
42 hours
Build the scene pipeline, parameter controls, and postprocessing stack around immediate visual feedback.
58 hours
Optimize controls, rendering cost, and responsive behavior so the playground feels polished instead of experimental.
Initial concepts
Early UI Concepts and Visual Explorations.
















































































































































Challenge / response / impact
The experience needed to feel like a polished product while remaining a technical demonstration. Every interaction had to respond instantly without breaking the visual continuity.
Response
We built a layered rendering pipeline with custom shaders, postprocessing passes, and a parameter interface that lets viewers control the scene without leaving the immersion.
Impact
The result is a browser-native 3D playground that proves real-time rendering capability while feeling like a finished creative piece.

Mobile responsive
Mobile frames keep the same tone, hierarchy, and conversion cues while tightening the page for swipe-first browsing.

