6 hours
Discovery
Clarify the audience, offer, and page hierarchy before visual decisions are locked.
WebGL / Interactive / 2026
A real-time WebGL experience built to demonstrate front-end capability at the edge.

Vector Bloom is an interactive canvas where users orbit a parametric scene, tune layered visual effects, and swap visual lanes in real time. It serves as a front-end capability showcase and creative sandbox.
Design process
6 hours
Clarify the audience, offer, and page hierarchy before visual decisions are locked.
24 hours
Turn the direction into positioning, conversion logic, and a tighter interaction flow.
40 hours
Shape the final experience through motion, responsive screens, and visual direction.
Initial concepts
Early UI Concepts and Visual Explorations.












Challenge / response / impact
The experience needed to feel like a polished product while remaining a technical demonstration. Every interaction had to respond instantly without breaking the visual continuity.
Response
We built a layered rendering pipeline with custom shaders, postprocessing passes, and a parameter interface that lets viewers control the scene without leaving the immersion.
Impact
The result is a browser-native 3D playground that proves real-time rendering capability while feeling like a finished creative piece.

Mobile responsive
Mobile frames keep the same tone, hierarchy, and conversion cues while tightening the page for swipe-first browsing.





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